Complete AI TrainingYourJobSkills for your job

Skills / uncategorized

bevy-ecs-expert

Master Bevy's Entity Component System (ECS) in Rust, covering Systems, Queries, Resources, and parallel scheduling.

new

Bevy ECS Expert

Overview

A guide to building high-performance game logic using Bevy's data-oriented ECS architecture. Learn how to structure systems, optimize queries, manage resources, and leverage parallel execution.

When to Use This Skill

  • Use when developing games with the Bevy engine in Rust.
  • Use when designing game systems that need to run in parallel.
  • Use when optimizing game performance by minimizing cache misses.
  • Use when refactoring object-oriented logic into data-oriented ECS patterns.

Step-by-Step Guide

1. Defining Components

Use simple structs for data. Derive Component and Reflect.

#[derive(Component, Reflect, Default)]
#[reflect(Component)]
struct Velocity {
    x: f32,
    y: f32,
}

#[derive(Component)]
struct Player;

2. Writing Systems

Systems are regular Rust functions that query components.

fn movement_system(
    time: Res<Time>,
    mut query: Query<(&mut Transform, &Velocity), With<Player>>,
) {
    for (mut transform, velocity) in &mut query {
        transform.translation.x += velocity.x * time.delta_seconds();
        transform.translation.y += velocity.y * time.delta_seconds();
    }
}

3. Managing Resources

Use Resource for global data (score, game state).

#[derive(Resource)]
struct GameState {
    score: u32,
}

fn score_system(mut game_state: ResMut<GameState>) {
    

Subscribers only

The full skill, its 1 bundled files and every download is included with every paid Complete AI plan.

Details

Sourcecommunity
License
Risk labelsafe ("critical" means the skill may run commands or touch files — read before use)
FilesSKILL.md
Added2026-02-27

Related skills

accesslint-diff

Diff a live page's accessibility violations against a baseline — by default compares uncommitted changes (stash-based), or pass --branch [<name>] to diff against a branch. Reports only new violations introduced, violations fixed, and pre-existing count. Use `scan` for a full audit with no diffing.

accesslint-scan

Audit a live page for accessibility issues, locate each WCAG violation precisely, and return a selector-grounded fix worklist without editing.

accint-commitments

Triage acc's open promises and close them with honest real-world verdicts via acc_act(runtime="outcome").

accint-frames

Drain acc's deliberation queue — open/waiting brain_frames checkpointed by headless runs — via acc_act(runtime="continue").

accint-solve

Route a goal through acc's scored-memory loop via acc_act(runtime="solve"); deliberate any returned brain_frame and submit via continue.

ad-creative

Create, iterate, and scale paid ad creative for Google Ads, Meta, LinkedIn, TikTok, and similar platforms. Use when generating headlines, descriptions, primary text, or large sets of ad variations for testing and performance optimization.