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design-ux

UX / usability audit — heuristic evaluation of INTERACTIVE UIs (not just visual polish). Load with design when a UI "feels off", "sucks to use", is hard to learn, needs an instruction wall, or before shipping an interactive tool/editor/app.

IT & Software DevelopmentDesign & UX

design-ux — usability audit (heuristic evaluation)

When to Use

Use this skill when you need uX / usability audit — heuristic evaluation of INTERACTIVE UIs (not just visual polish). Load with design when a UI "feels off", "sucks to use", is hard to learn, needs an instruction wall, or before shipping an interactive tool/editor/app. Scores the RENDERED UI against Nielsen's 10 +...

Usability ≠ aesthetics. design-system/design-spatial make it look right; this checks whether a first-timer can do the task without being told how. Use it whenever a UI "sucks to use," needs a paragraph of instructions, or before shipping anything interactive.

Rule 0 — fresh eyes, on the rendered artifact (inherited from design-spatial §1)

Never self-grade. The builder rationalizes its own UI. Render the live UI in its default first-load state (not a hand-arranged screenshot), capture an interaction trace of the primary task, and have a separate judge (a subagent/VLM that did NOT build it) score it. A described list of changes is not an audit — the audit is a fresh judge hunting for what's wrong on the real screen.

The procedure

  1. Name the primary task(s) the UI exists for (e.g. "trim a clip and set its speed, then export"). The audit is relative to these, not to abstract prettiness.
  2. Render default state + trace the task. Screenshot the first-load

Subscribers only

The full skill, its 1 bundled files and every download is included with every paid Complete AI plan.

Details

Sourceconnerkward/ckw-design-skill
LicenseMIT
Risk labelcritical ("critical" means the skill may run commands or touch files — read before use)
FilesSKILL.md
Added2026-07-01

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