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hig-platforms

Apple Human Interface Guidelines for platform-specific design.

IT & Software DevelopmentDesign & UX

Apple HIG: Platform Design

Check for .claude/apple-design-context.md before asking questions. Use existing context and only ask for information not already covered.

Key Principles

  1. Each platform has a distinct identity. Do not port designs between platforms. Respect each platform's conventions, interaction models, and user expectations.
  1. iOS: touch-first. Direct manipulation on a handheld screen. Optimize for one-handed use. Navigation uses tab bars and push/pop stacks.
  1. iPadOS: expanded canvas. Support Split View, Slide Over, and Stage Manager. Use sidebars and multi-column layouts. Support pointer and keyboard alongside touch.
  1. macOS: pointer and keyboard. Dense information display is acceptable. Use menu bars, toolbars, and keyboard shortcuts extensively. Windows are resizable with precise control.
  1. tvOS: remote and focus. Viewed from a distance. Design for the Siri Remote with focus-based navigation. Large text, simple layouts, linear navigation.
  1. visionOS: spatial interaction. 3D environment using windows, volumes, and spaces. Eye tracking for targeting, indirect gestures for interaction. Respect ergonomic comfort zones.
  1. watchOS: glanceable and brief. Information consumable at a glance. Brief interactions. Digital Crown, haptics, and complications for timely content.
  1. Games: own paradigm. Free to define in-

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Details

Sourcecommunity
License
Risk labelsafe ("critical" means the skill may run commands or touch files — read before use)
FilesSKILL.md, references/designing-for-games.md, references/designing-for-ios.md, references/designing-for-ipados.md, references/designing-for-macos.md, references/designing-for-tvos.md, references/designing-for-visionos.md, references/designing-for-watchos.md
Added2026-02-27

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