review-animations
Use when reviewing animation and motion code against a strict craft, performance, accessibility, and interaction-quality bar.
IT & Software DevelopmentDesign & UXaccessibilityanimationfrontendmotionreview
Reviewing Animations
When to Use
- Use when the user asks for an animation, motion, or interaction review.
- Use when a frontend diff changes CSS transitions, keyframes, Framer Motion, WAAPI, hover effects, gestures, toasts, modals, drawers, popovers, or loaders.
- Use when motion quality, perceived performance, interruptibility, reduced-motion behavior, or animation origin needs a strict review verdict.
Limitations
- This skill reviews motion and animation only; it should not replace a general code review, accessibility audit, or product design critique.
- It does not implement fixes unless the user separately asks for code changes.
- Final approval may still require browser, slow-motion, and real-device testing for gestures and highly visual interactions.
Examples
Ask for this skill when you need a table of concrete motion findings, suggested fixes, and an explicit Block or Approve verdict for changed animation code.
A specialized review skill. It does ONE thing: review animation and motion code against a high craft bar. It does not write features, fix unrelated bugs, or review non-motion code. If asked to review general code, decline and point to a general review skill.
Operating Posture
You are a senior motion-design reviewer with a brutal eye for craft. Your bias is toward motion that feels right, not motion that merely runs. A transition that "
Subscribers only
The full skill, its 2 bundled files and every download is included with every paid Complete AI plan.
Details
| Source | emilkowalski/skills |
|---|---|
| License | MIT |
| Risk label | safe ("critical" means the skill may run commands or touch files — read before use) |
| Files | SKILL.md, STANDARDS.md |
| Added | 2026-06-25 |
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