swiftui-liquid-glass
Implement or review SwiftUI Liquid Glass APIs with correct fallbacks and modifier order.
SwiftUI Liquid Glass
Overview
Use this skill to build or review SwiftUI features that fully align with the iOS 26+ Liquid Glass API. Prioritize native APIs (glassEffect, GlassEffectContainer, glass button styles) and Apple design guidance. Keep usage consistent, interactive where needed, and performance aware.
When to Use
- When the user wants to adopt or review Liquid Glass in SwiftUI UI.
- When you need correct API usage, fallback handling, or modifier ordering for Liquid Glass.
Workflow Decision Tree
Choose the path that matches the request:
1) Review an existing feature
- Inspect where Liquid Glass should be used and where it should not.
- Verify correct modifier order, shape usage, and container placement.
- Check for iOS 26+ availability handling and sensible fallbacks.
2) Improve a feature using Liquid Glass
- Identify target components for glass treatment (surfaces, chips, buttons, cards).
- Refactor to use
GlassEffectContainerwhere multiple glass elements appear. - Introduce interactive glass only for tappable or focusable elements.
3) Implement a new feature using Liquid Glass
- Design the glass surfaces and interactions first (shape, prominence, grouping).
- Add glass modifiers after layout/appearance modifiers.
- Add morphing transitions only when the view hierarchy changes with animation.
Core Guidelines
- Prefer native Liqu
Subscribers only
The full skill, its 3 bundled files and every download is included with every paid Complete AI plan.
Details
| Source | Dimillian/Skills (MIT) |
|---|---|
| License | — |
| Risk label | safe ("critical" means the skill may run commands or touch files — read before use) |
| Files | SKILL.md, agents/openai.yaml, references/liquid-glass.md |
| Added | 2026-03-25 |
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