threejs-lighting
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
Three.js Lighting
When to Use
- You need to add or tune lighting in a Three.js scene.
- The task involves light types, shadows, environment lighting, or lighting performance tradeoffs.
- You want to improve scene readability, realism, or mood through Three.js lighting setup.
Quick Start
import * as THREE from "three";
// Basic lighting setup
const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
scene.add(ambientLight);
const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
directionalLight.position.set(5, 5, 5);
scene.add(directionalLight);
Light Types Overview
| Light | Description | Shadow Support | Cost |
|---|---|---|---|
| AmbientLight | Uniform everywhere | No | Very Low |
| HemisphereLight | Sky/ground gradient | No | Very Low |
| DirectionalLight | Parallel rays (sun) | Yes | Low |
| PointLight | Omnidirectional (bulb) | Yes | Medium |
| SpotLight | Cone-shaped | Yes | Medium |
| RectAreaLight | Area light (window) | No\* | High |
\*RectAreaLight shadows require custom solutions
AmbientLight
Illuminates all objects equally. No direction, no shadows.
// AmbientLight(color, intensity)
const ambiSubscribers only
The full skill, its 1 bundled files and every download is included with every paid Complete AI plan.
Details
| Source | community |
|---|---|
| License | — |
| Risk label | critical ("critical" means the skill may run commands or touch files — read before use) |
| Files | SKILL.md |
| Added | 2026-09-04 |
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