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threejs-loaders

Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.

IT & Software Development

Three.js Loaders

Detailed Guide

Read [the detailed guide](references/detailed-guide.md) before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end-to-end work, read the guide completely.

When to Use

  • You need to load models, textures, HDR assets, or other external resources in Three.js.
  • The task involves GLTFLoader, TextureLoader, loading progress, or async asset orchestration.
  • You are managing scene assets rather than authoring geometry or shaders directly.

Limitations

  • Use this skill only when the task clearly matches the scope described above.
  • Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
  • Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.

Details

Sourcecommunity
License
Risk labelcritical ("critical" means the skill may run commands or touch files — read before use)
FilesSKILL.md, references/detailed-guide.md
Added2026-09-04

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