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Skills / game-development

game-design

Game design principles. GDD structure, balancing, player psychology, progression.

Game Design Principles

Design thinking for engaging games.

1. Core Loop Design

The 30-Second Test

Every game needs a fun 30-second loop:
1. ACTION → Player does something
2. FEEDBACK → Game responds
3. REWARD → Player feels good
4. REPEAT

Loop Examples

GenreCore Loop
PlatformerRun → Jump → Land → Collect
ShooterAim → Shoot → Kill → Loot
PuzzleObserve → Think → Solve → Advance
RPGExplore → Fight → Level → Gear

2. Game Design Document (GDD)

Essential Sections

SectionContent
PitchOne-sentence description
Core Loop30-second gameplay
MechanicsHow systems work
ProgressionHow player advances
Art StyleVisual direction
AudioSound direction

Principles

  • Keep it living (update regularly)
  • Visuals help communicate
  • Less is more (start small)

3. Player Psychology

Motivation Types

TypeDriven By
AchieverGoals, completion
ExplorerDiscovery, secrets
SocializerInteraction, community
KillerCompetition, dominance

Reward Schedules

ScheduleEffectUse
FixedPredictableMilestone rewards
VariableAddictiveLoot drops
RatioEffort-based

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Details

Sourcecommunity
License
Risk labelnone ("critical" means the skill may run commands or touch files — read before use)
FilesSKILL.md
Added2026-02-27

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2d-games

2D game development principles. Sprites, atlases, tilemaps, physics, cameras, and genre patterns (platformer, top-down). Use for canvas/Phaser/Kaplay/Pixi 2D games or guest viewports inside hybrid web apps.

3d-games

3D game development principles. Rendering, shaders, physics, cameras.

engine-selection

Selects game engines and frameworks by platform, genre, and architecture (full canvas shell vs hybrid DOM shell + guest viewport). Covers Phaser, PixiJS, Kaplay, Canvas/WebGL, Three.js, Babylon.js, Godot, Unity, Ink, Twine. Use when choosing a stack or comparing runtimes before implementation.

game-art

Game art principles. Visual style selection, asset pipeline, animation workflow.

game-audio

Game audio principles. Sound design, music integration, adaptive audio systems.

game-development

Game development orchestrator. Routes by platform, dimension, and engine fit (web 2D/3D, hybrid DOM+canvas, narrative tools). Use when starting or structuring a game project, choosing frameworks, or picking among Phaser, PixiJS, Kaplay, Canvas/WebGL, Three.js, Babylon.js, Godot, Unity, or Ink/Twine.