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Skills / game-development

game-development

Game development orchestrator. Routes by platform, dimension, and engine fit (web 2D/3D, hybrid DOM+canvas, narrative tools). Use when starting or structuring a game project, choosing frameworks, or picking among Phaser, PixiJS, Kaplay, Canvas/WebGL, Three.js, Babylon.js, Godot, Unity, or Ink/Twine.

Game Development

Orchestrator skill — principles plus routing to specialized sub-skills.

When to Use This Skill

You are working on a game development project. This skill teaches PRINCIPLES and directs you to the right sub-skill based on context.


Sub-Skill Routing

Platform Selection

If the game targets...Use Sub-Skill
Web browsers (HTML5, WebGL, WebGPU)game-development/web-games
Mobile (iOS, Android)game-development/mobile-games
PC (Steam, Desktop)game-development/pc-games
VR/AR headsetsgame-development/vr-ar

Dimension Selection

If the game is...Use Sub-Skill
2D (sprites, tilemaps)game-development/2d-games
3D (meshes, shaders)game-development/3d-games

Architecture / tooling

If you need...Use Sub-Skill
Engine / framework choice, shell vs guest, fit tiersgame-development/engine-selection
GDD, balancing, player psychologygame-development/game-design
Multiplayer, networkinggame-development/multiplayer
Visual style, asset pipeline, animationgame-development/game-art
Sound design, music, adaptive audiogame-development/game-audio

Core Principles (All Platforms)

1. The Game Loop

INPUT  → Re

Subscribers only

The full skill, its 12 bundled files and every download is included with every paid Complete AI plan.

Details

Sourcecommunity
License
Risk labelnone ("critical" means the skill may run commands or touch files — read before use)
Files2d-games/SKILL.md, 3d-games/SKILL.md, SKILL.md, engine-selection/SKILL.md, game-art/SKILL.md, game-audio/SKILL.md, game-design/SKILL.md, mobile-games/SKILL.md, multiplayer/SKILL.md, pc-games/SKILL.md, vr-ar/SKILL.md, web-games/SKILL.md
Added2026-02-27

Related skills

2d-games

2D game development principles. Sprites, atlases, tilemaps, physics, cameras, and genre patterns (platformer, top-down). Use for canvas/Phaser/Kaplay/Pixi 2D games or guest viewports inside hybrid web apps.

3d-games

3D game development principles. Rendering, shaders, physics, cameras.

engine-selection

Selects game engines and frameworks by platform, genre, and architecture (full canvas shell vs hybrid DOM shell + guest viewport). Covers Phaser, PixiJS, Kaplay, Canvas/WebGL, Three.js, Babylon.js, Godot, Unity, Ink, Twine. Use when choosing a stack or comparing runtimes before implementation.

game-art

Game art principles. Visual style selection, asset pipeline, animation workflow.

game-audio

Game audio principles. Sound design, music integration, adaptive audio systems.

game-design

Game design principles. GDD structure, balancing, player psychology, progression.