mobile-games
Mobile game development principles. Touch input, battery, performance, app stores.
Mobile Game Development
Platform constraints and optimization principles.
1. Platform Considerations
Key Constraints
| Constraint | Strategy |
|---|---|
| Touch input | Large hit areas, gestures |
| Battery | Limit CPU/GPU usage |
| Thermal | Throttle when hot |
| Screen size | Responsive UI |
| Interruptions | Pause on background |
2. Touch Input Principles
Touch vs Controller
| Touch | Desktop/Console |
|---|---|
| Imprecise | Precise |
| Occludes screen | No occlusion |
| Limited buttons | Many buttons |
| Gestures available | Buttons/sticks |
Best Practices
- Minimum touch target: 44x44 points
- Visual feedback on touch
- Avoid precise timing requirements
- Support both portrait and landscape
3. Performance Targets
Thermal Management
| Action | Trigger |
|---|---|
| Reduce quality | Device warm |
| Limit FPS | Device hot |
| Pause effects | Critical temp |
Battery Optimization
- 30 FPS often sufficient
- Sleep when paused
- Minimize GPS/network
- Dark mode saves OLED battery
4. App Store Requirements
iOS (App Store)
| Requirement | Note |
|---|---|
| Privacy labels | Required |
| Account deletion | If account creation exists |
| Screenshots | For all device sizes |
Android (Google Play)
| Requirement | Note |
|---|
Subscribers only
The full skill, its 1 bundled files and every download is included with every paid Complete AI plan.
Details
| Source | community |
|---|---|
| License | — |
| Risk label | safe ("critical" means the skill may run commands or touch files — read before use) |
| Files | SKILL.md |
| Added | 2026-02-27 |
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