Catalog
All AI skills
387 skills. Every one is readable here; downloads and live use need a subscription.
squirrel
Full-cycle AI coding skill: plans, builds, tests, lints, fixes bugs, and writes production-grade docs. Auto-detects project state and adapts its 8-phase pipeline.
styleseed-design-review
Reviews UI/frontend code and tells you exactly why it "looks AI-generated" — then how to fix it.
systematic-debugging
Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes
systems-programming-rust-project
You are a Rust project architecture expert specializing in scaffolding production-ready Rust applications. Generate complete project structures with cargo tooling, proper module organization, testing
tailwind-design-system
Build production-ready design systems with Tailwind CSS, including design tokens, component variants, responsive patterns, and accessibility.
team-collaboration-issue
You are a GitHub issue resolution expert specializing in systematic bug investigation, feature implementation, and collaborative development workflows. Your expertise spans issue triage, root cause an
technical-change-tracker
Track code changes with structured JSON records, state machine enforcement, and AI session handoff for bot continuity
test-fixing
Systematically identify and fix all failing tests using smart grouping strategies. Use when explicitly asks to fix tests ("fix these tests", "make tests pass"), reports test failures ("tests are failing", "test suite is broken"), or completes implementation and wants tests passing.
threejs-animation
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
threejs-fundamentals
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
threejs-geometry
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
threejs-interaction
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
threejs-lighting
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
threejs-loaders
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
threejs-materials
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
threejs-postprocessing
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
threejs-shaders
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
threejs-skills
Create 3D scenes, interactive experiences, and visual effects using Three.js. Use when user requests 3D graphics, WebGL experiences, 3D visualizations, animations, or interactive 3D elements.
threejs-textures
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
tmux
Expert tmux session, window, and pane management for terminal multiplexing, persistent remote workflows, and shell scripting automation.
transformers-js
Use Transformers.js to run state-of-the-art machine learning models directly in JavaScript/TypeScript.
tree-ring-memory
Use Tree Ring Memory for local-first AI-agent memory lifecycle work: recall, evidence, audit, forgetting, and consolidation without transcript dumping.
triage
Move issues and external PRs through a state machine of triage roles — categorise, verify, grill if needed, and write agent-ready briefs.
turborepo-caching
Configure Turborepo for efficient monorepo builds with local and remote caching. Use when setting up Turborepo, optimizing build pipelines, or implementing distributed caching.
ui-a11y
Audit a component or page for accessibility issues and fix them
ui-component
Generate a new UI component following the StyleSeed design conventions
ui-motion
Apply a named StyleSeed motion to a component — either one of the 5 personality seeds (Spring/Silk/Snap/Float/Pulse × entrance/exit/hover/press/layout) or a distinctive keyword move from the motion library (toggle-flip, toggle-curtain, reveal-blur, pop-in, shimmer, …).
ui-ux-designer
Create interface designs, wireframes, and design systems. Masters user research, accessibility standards, and modern design tools.
unity-ai-game-creator
Transform raw game ideas into complete Unity projects with AI-powered asset generation, scene blueprints, music/SFX prompts, and step-by-step development procedures using Unity 6+ and modern AI tools.
unity-developer
Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment.
unity-ecs-patterns
Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.
unreal-engine-cpp-pro
Expert guide for Unreal Engine 5.x C++ development, covering UObject hygiene, performance patterns, and best practices.
unship
Compare AI agent-made UI variants locally in a real app, then keep one and clean up unused temporary code.
user-thoughts
Persist user decisions and project constraints to mdbase across sessions. Trigger on /user-thoughts or /ustht, or when the user discusses architecture, tech stack, rules, UI/UX, or project memory.
using-git-worktrees
Git worktrees create isolated workspaces sharing the same repository, allowing work on multiple branches simultaneously without switching.
using-lwc
Use when project decisions, code structure, research, incidents, or verified context must survive future coding-agent sessions through LWC memory and graph indexes.
uv-package-manager
Comprehensive guide to using uv, an extremely fast Python package installer and resolver written in Rust, for modern Python project management and dependency workflows.
ux-feedback
Add appropriate user feedback states (loading, success, error, empty) to a component or page
vercel-ai-sdk-expert
Expert in the Vercel AI SDK. Covers Core API (generateText, streamText), UI hooks (useChat, useCompletion), tool calling, and streaming UI components with React and Next.js.
vercel-react-view-transitions
Guide React and Next.js view transitions, shared element animations, route transitions, transition types, and reduced-motion-safe UI state animation.
vexor
Vector-powered CLI for semantic file search with a Claude/Codex skill
vexor-cli
Semantic file discovery via `vexor`. Use whenever locating where something is implemented/loaded/defined in a medium or large repo, or when the file location is unclear. Prefer this over manual browsing.
vscode-extension-guide-en
Guide for VS Code extension development from scaffolding to Marketplace publication
web-artifacts-builder
To build powerful frontend claude.ai artifacts, follow these steps:
web-games
Web browser game development. Framework selection (Phaser, PixiJS, Kaplay, Canvas/WebGL, Three.js, Babylon.js), hybrid DOM+canvas, WebGPU, optimization, PWA, audio unlock. Use when building HTML5/WebGL/WebGPU games or choosing a browser runtime.
web-project-brainstorming
Masterclass framework for brainstorming web development projects and page designs. Outlines structural phases for concept, UX flow, styling aesthetics, technical architecture, and SEO.
webdriverio-skill
Generates WebdriverIO (WDIO) automation tests in JavaScript or TypeScript. Supports local and TestMu AI cloud. Use when user mentions "WebdriverIO", "WDIO", "wdio.conf", "browser.url", "$", "$$". Triggers on: "WebdriverIO", "WDIO", "wdio", "browser.$".
